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Building a Cannon Factory Model - Tutorial Part 1

  • This will start the Cannon Factory Model by building the segment that handles the Wheels of the cannon.
  • First go into Objects and Containment:
    • Create a new object type:
      • 'Wheel'
  • Next go into Resources and Shifts:
    • Create a new resource:
      • 'WheelBalancers'
      • Set Available Number – 2
      • Click Add
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Building a Cannon Factory Model - Tutorial Part 4

To finalize this training model create a new Object type: 'OrderComponents': Then click Components for this new object: From the list add the following: 'Barrel' – 1 Min/Max – 1 'Base' – 1 Min/Max – 1 'Wheel' – 2 Min/Max – 2 'Cannon' – 1 Min/Max – 1 Lastly check Create Object Components when container is created Change the color of this new object type Read more

Building a Cannon Factory Model - Tutorial Part 3

  • To add the final area of the model use the Start Process tool and create:
    • 'ReceiveBarrelOrder',
  • We can change the name of the other Start Process as now it will be used to create an order for the entire cannon - 'ReceiveCannonOrder'
  • Then create four Generic Processes:
    • 'MachineBarrels'
    • 'PaintBarrels'
    • 'BarrelStaging'
    • 'FinishCannon'
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Building a Cannon Factory Model - Tutorial Part 2

  • Now to add a second area to the model
  • First create a new object in Objects and Containment:
    • 'Base'
    • With multiple objects in the model it'll be more difficult to see which is which, if you check Display Object Value this will show the name of each object
    • As well by going into Define Object Dimensions and 3D Control you have the ability to change the color of each object as well
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